2021, video game, sound, multiplayer, room-scale VR or First Person
An unfolding landscape of architecture, spatialized sound and digital duality. As the user invests time exploring the seemingly infinite halls of the apartment, a mechanic eventually presents itself and suggests an uncertain outcome. The design of the apartment aspires to be a memorial space; wistful, eerily familiar yet hard to pinpoint the exact reference or emotional connection. The intention is to offer a user-directed experience, whereby the conceptual apartment can be interpreted as a game space, a work of installation art or even a personal extension of the user's environment.
Available on Steam
Concept and programming by Jonathan Turner
Curated by Haoran Chang
Published by Chameleon Gallery
Room Tones by Clarice Jensen
Marmoreal Tone by Streymoyer
Writing by Ayako Koide